Posts Tagged ‘wi-fi’

Things ssllowwinng down

Wednesday, January 28th, 2009

Just a short note to let you folks know that things are likely to be a bit slow in the foreseeable future. I haven’t had much time to work on PSP development lately, and this trend doesn’t seem to be improving much. Until further notice, and unless things drastically change, I consider SMS Plus AdHoc more or less abandoned – if anyone is interested in continuing it, go for it – if you’re particularly successful, I’ll even add it to the main development branch.

For a while, if there are changes, they are likely to be smaller in nature and scattered – smaller upgrades and bug fixes, mostly. I also want to note that the forum is likely to be removed soon; any existing suggestions and bug reports will be retained; new suggestions will not be accepted for a while, though bug reports are always welcome. If you’d like to retain any posts, please do so before they’re removed.

Fuse PSP update, SMSPlus PSP question

Thursday, December 11th, 2008

I’m not sure how many of you are curious/impatient enough to snoop around the svn repository occasionally, but if you are, you’ve probably noticed that work on Fuse PSP 0.10.0 has already started. The upgrade is complete, what’s remaining now are fixes for old bugs, and new ones, that are a result of the upgrade.

As anticipated, the change in the code is considerable – Fuse 0.10 no longer uses lib765 by John Elliott; instead, it uses its own 765 driver.

On the SMS Plus adhoc/wifi front – if any of you have access to Chris Swindle’s version of SMSPlus PSP, and can run some quick adhoc performance tests, please see if you can respond to this post I left in the emulation forum.

SMS Plus PSP version 1.2.5 released

Monday, December 8th, 2008

It took over a year, but SMS Plus PSP finally sees an update today. To answer the obvious question, no, this version does not include wi-fi/adhoc support – work on the wi-fi version is still ongoing.

New features in this version:

  • When switching games, latest save state will be automatically highlighted
  • Rapid fire support – map any button to A or B autofire (‘Controls’ tab). Change the rate of autofire in the ‘Options’ tab
  • Snapshots are now saved to PSP’s PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
  • File selector snapshots – while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

Download

SMS Plus PSP adhoc work-in-progress demo

Saturday, August 9th, 2008

Here’s a preview of the SMS Plus emulator, with adhoc wi-fi gameplay support (ignore the idiotic clicking – it’s caused by the camera’s zoom lens):

As you can see, a large part of the work is done. There are still some things that need polishing, however:

  • Keeping connection alive when a player exits to the menu, and allowing some basic tasks while in menu
  • State sync feature, similar to SNES9X TYL
  • Timing issues

Cheers,

Akop

Firmware 1.50

Wednesday, June 25th, 2008

The recent issue with fMSX 3.5.3 (fw 1.50 version) prompted me to rethink future support for 1.50/kxploit executables. One option was to regress to an earlier version of the library, dropping any of the adhoc functionality; another was to simply stop working on versions for 1.50.

I (grudgingly) decided to stop providing support for fw 1.50 – reasons for this being threefold – a) the ps2dev community recommends moving away from this firmware, as continuing support for it is getting more challenging (flash0 memory being one reason); b) running simple applications in kernel mode seems counter-intuitive, and c) it’s becoming exceedingly more difficult to cope with two distinct programming models.

The emulators that are currently up will probably be the last ones with support for firmware 1.50; all future emulators are likely to only run on firmware 2.00 and greater.

UPDATE Wow, what a coincidence

Small Update

Sunday, June 15th, 2008

This is just a small note to let you folks know that work on wifi netplay is continuing as before.

For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.

Ad-hoc matching diagram

Sunday, June 1st, 2008

If you’re a PSP developer and/or considering developing wifi-enabled applications for the PSP, you might find this Adhoc Matching Diagram helpful. While it doesn’t explain everything in detail, it provides general idea on the steps that the generic PSP wi-fi enabled application takes, when setting up matching.

Ad-hoc matching is the initial step of setting up communication between PSP units – selecting which machines are going to participate in a communication session. It generally entails sending connection requests, and simultaneously listening for connection-related events (such as incoming connection requests). Because communication is peer-to-peer, the notion of host/client is implied – usually the machine requesting a connection is considered the client, while the machine receiving the connection request is the host.