Posts Tagged ‘tape’

Tape and disk image options in VICE PSP

Tuesday, May 26th, 2009

It seems that in my hurry to put the emulator up for download, I forgot to mention some important usage details about tape and disk image loading. As you may have noticed, VICE PSP normally resets the system, anytime you attempt to load a game from the Game tab. This is behavior that’s consistent in all my ports, and it’s intended to make most games easily loadable. VICE PSP also provides some fine-tuning options, for games that require multiple disks or tapes.

To load tapes/disks without resetting the system, go to the System tab, select the Tape or Drive 8 menu option (depending on whether you want to load a tape or disk image), then press CROSS to load another image. If a tape or disk image is already loaded, it will be ejected, and another one will be loaded in its place. To eject a loaded image, select an option, and press TRIANGLE.

To autoload a program, first load the image, then go to the System tab, highlight the Tape or Drive 8 menu option, and press RIGHT. Select a program from the list, and press CROSS to autoload it. Note that this will reset the system.

Fuse PSP version 0.10.0.21 released

Tuesday, April 7th, 2009

New in this version:

  • Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu
  • Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)
  • Added tape rewinding, playback (System tab)
  • Added an option to enable/disable tape traps (fixes games like splATTR)
  • Added program counter (PC) display – enable/disable in the Options tab

There is a pattern here – a lot of tape-related updates in this release. Enjoy!

Download

Tape loading bug fixed in Fuse PSP

Thursday, July 24th, 2008

I tracked down the source of the tape loading freeze: the problem is in the sound code, and should be fixed in the next release.