Posts Tagged ‘speed’

Speed improvements coming to OpenSpark

Monday, July 19th, 2010

I mentioned in an earlier post that the Friends list was responsible for a considerable slowdown in Spark’s performance. Today, I discovered that this is a characteristic of the XBox Live website – it requires cookie re-validation every 15 minutes or so, and occurs even on regular desktop browsers; probably to keep applications such as OpenSpark from hammering the servers.

In any case, the delay has been reduced from around 25 seconds to anywhere between 6 to 11. Because this has been a pretty significant thorn in my side for a while now, there will likely be an intermediate release of OpenSpark, based on version 1.1, but with this particular bug squashed. Look for a new release some time in the next two weeks.

I’m still looking for some help from those of you who are getting false authentication errors, and can swing Android SDK.

Services reveal cause of the slowdowns

Wednesday, June 2nd, 2010

It took a while, but Spark now has a dedicated update service, that can be configured to routinely update a gaming account in the background. So far, the feature has been working without a hitch, though more testing is needed, and notifications need to be implemented. I’m also not convinced that the widget is updating as expected.

While monitoring the update service, I noticed something unusual – specifically, that the only time the system re-authenticates is when the Friends list needs to be updated. I tested by removing Friend update from the background task, and saw updates breeze through from that point on.

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