Posts Tagged ‘spectrum’

Fuse emulator 0.10 RC released

Monday, November 24th, 2008

Carl Murray was kind enough to inform me that a release candidate of version 0.10 of Fuse, the popular Spectrum emulator, is now available for download. The PSP version will be released in due time; in the meantime, just glancing over the list of changes, here are some of the features that are likely to affect it:

  • New upd765 FDC emulation; all known +3 DSK images now work
  • Loading acceleration

Emulation core improvements

  • Reading from the 128K’s memory control port causes that byte to be written back to the port
  • Reading the AY data port on the +2A/+3 is the same as reading the register port
  • NMI causes Z80 to unHALT
  • Emulate C, H and P/V flags on repeated IO instructions
  • Fix crash when using Interface 1 on unoptimised Fuse builds

Miscellaneous improvements:

  • Loader detection now works with the Digital Integration loader
  • Revert Pentagon 128 to being the “base” machine without extra ROMs
  • Updated +3e ROMs
  • Allow DivIDE, custom ROMs, Kempston mouse status and Simple 8-bit IDE interface to be saved in snapshots
  • Better (but probably not perfect) TS2068 contention

Popularity of the Sinclair Spectrum

Wednesday, August 6th, 2008

I must say I find myself pleasantly surprised by the fan base of the Sinclair Spectrum. Not only has the interest in Fuse PSP been immensely overwhelming since release, but the fans of the system appear to be a hardcore and dedicated bunch. There have been already over 500 downloads from my page alone; I regularly receive suggestions and bug reports (not too many of the latter, thankfully ;) ), and the interest doesn’t seem to fade.

Anyway, it’s great to see a classic system still enjoy popularity decades after its release, and have such dedicated fans.

The [F]use is lit…

Sunday, July 13th, 2008

Joining the cornucopia of emulators today is a port of the Free Unix Spectrum Emulator (Fuse), a Sinclair Spectrum emulator. A nice addition to the PSP port is support for ZIP files.

I’m happy with most of the port, however, there is an issue with intermittent tape loading hangs that I will be investigating further. To mitigate this issue (and Spectrum’s slow tape loads), I’m (grudgingly, for those of you who remember Caprice32 ;) ) adding support for Z80 files from the game tab. The ‘autoload slot’ feature is also available.

Please check the documentation for any other issues. Feedback is always appreciated!

Download