Time

As in, "I wish I had more of it". There are at least two emulators that I'm currently working on. Neither is yet definite; I'm trying to split my time between ... Read more..

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psplib Update

I have spent the last few days (weeks?) rewriting psplib into its successor library, libpl. Most importantly, graphics, font and image rendering core is being rewritten from scratch; it's already ... Read more..

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Fuse PSP version 0.9.0.25 released

This update fixes the following issues present in version 0.9.0.2: Palette corruption on various PSP units Bug in the sound rendering engine that would cause occasional sound slowdowns Updates from 0.9.0.1 (just to ... Read more..

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Fuse PSP version 0.9.0.2 released (updated)

New in this version: Added various game image types missing from the initial release New virtual keyboard Added monitor type selection (color/grayscale) Fixed a serious memory leak, which would manifest itself when opening ZIP ... Read more..

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Optimizations make strange bedfellows

In the process of making changes to psplib's video rendering routines, I came across a strange problem - calling a certain library function resulted in screen and palette corruption. Since ... Read more..

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Changes in the virtual keyboard

As I mentioned before, psplib is currently undergoing some changes; some will be noticeable immediately; others will take a while. One of these changes is an improved virtual keyboard interface, ... Read more..

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psplib released under GPL

After some discussion at worldofspectrum, I learned that the problem with Fuse PSP is psplib's restrictive disclaimer, which prohibited commercial use of the code. psplib is the library that I ... Read more..

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Fuse PSP binaries

Philip Kendall (author of Fuse) has asked me to stop distributing binaries to Fuse PSP because of technical issues with the GPL license. I'm currently unsure which library is causing ... Read more..

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Firmware 1.50

The recent issue with fMSX 3.5.3 (fw 1.50 version) prompted me to rethink future support for 1.50/kxploit executables. One option was to regress to an earlier version of the library, ... Read more..

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