Posts Tagged ‘fmpac’

fMSX version 3.5.3 released

Sunday, June 22nd, 2008

New features in this version:

  • Games/applications that require MSX Audio/MSX Music will no longer crash the emulator if either is disabled in System settings – there will simply be no Y2413/YM8950 audio
  • ROM type settings are now saved between sessions – up to 500 different ROM’s can be tracked by CRC32 value

The second feature requires some experimentation, and I welcome any feedback you may have. As mentioned, the limit is 500 ROM’s – this is not counting the “auto-detect” ROM’s, for obvious reasons. The list is updated when ROM type is changed via the System menu – to remove an entry from the list, simply set ROM type to “auto-detect”.

Searching through the CRC values is done in linear time, when a ROM is actually loaded, but for 500 entries, this is not likely to take long (I’m not sure how long reading/writing these entries will take to memory stick, however).

The list is loaded from stick when the emulator starts up, stored in memory while the emulator runs, and saved back to stick when emulator is exited.

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If you find this feature helpful and are willing to help, please see the previous post

UPDATE Version compiled for firmware 1.50 does not work. Please use the 2.00 version

Small Update

Sunday, June 15th, 2008

This is just a small note to let you folks know that work on wifi netplay is continuing as before.

For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.

fMSX update fixes FMPAC issue

Friday, May 30th, 2008

Mislabeled settings are the reason why FMPAC games failed to run even with MSX Music enabled. Versions up to (but not including) 3.5.2 incorrectly labeled the MSX Audio engine as MSX Music and vice versa.

Version 3.5.2 fixes this issue and is now available for download. Note that if you don’t want to download it (it adds nothing but a correction to the typo), simply reverse your settings for MSX Audio and MSX Music and try running your favorite FMPAC-based games again. Note also that running FMPAC-based games with MSX Music disabled will hang the emulator.

The FMPAC diagnostic cartridge, Aleste 1 and 2 have all been tested and run fine and with sound. Please note, however, that the MSX Music engine requires more CPU power, so you will need to increase the CPU frequency (and disable vertical blanking/vsync) if you want full-framerate MSX goodness.

Special thanks to Victor Sartori for his help in tracking down the issue.

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Progress

Tuesday, May 27th, 2008

In open defiance of all that is sane, I actually got a chance to lay some significant groundwork towards ad-hoc networking. The recent addition is pretty significant, and if all goes well, an ad-hoc capable emulator should not be too far off. (And yes, that is ridiculously vague, but my work and family obligations make precise estimations all but impossible. And let’s not forget about the greatest game ever made being out.)

It has also been brought to my attention that FMPAC still doesn’t function correctly in fMSX PSP, so look forward to a fix of that as well.