Posts Tagged ‘flash memory’

RACE! PSP version 2.15 released

Tuesday, October 14th, 2008

This is a small release that mainly fixes a few bugs and introduces several features that are likely to make it into other emulators as well:

  • Fixed state auto-selection bug; when switching games, the latest save state will now be highlighted
  • Added support for NGC and NGPC file extensions
  • To improve menu entrance/exit time, reduced the number of times the game will save flash RAM data. Flash data will now be saved when resetting a game, loading a new game, and exiting emulator
  • Rapid fire support – map any button to A or B autofire (‘Controls’ tab). You can also change the rate of autofire (‘Options’ tab)
  • Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
  • File selector now has snapshot support – while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

Thanks to those of you who submitted suggestions for some of the new features.

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RACE! PSP version 2.0 released

Wednesday, September 10th, 2008

As promised, RACE! PSP, the NeoGeo Pocket and Pocket Color emulator is now available. Like the original release by Flavor, this version does not feature state saving, however, it does save flash memory information routinely (either when exiting to the emulator’s menu, or to the XMB). State saving is planned for a future release, however.

Again, many thanks to Flavor for his original PSP port.

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