Posts Tagged ‘dsk’

Fuse PSP correction

Wednesday, August 27th, 2008

In an earlier post, I noted that extended DSK support in the latest version of Fuse PSP does not function correctly. After some testing, it looks like extended DSK’s do work, but only outside ZIP archives – I tested this by loading Robocop 2, and it works fine. Extended DSK support is provided by libdsk, which does not support loading from binary data, and which will be replaced in a future release of Fuse.

Until the next version of Fuse comes along, please keep extended DSK files decompressed if you wish to use them with Fuse PSP. Note that not all DSK files use the extended format, though there’s no easy way to tell the difference between the standard and extended formats without examining the file’s header.

Fuse PSP version 0.9.0.2 released (updated)

Sunday, July 27th, 2008

New in this version:

  • Added various game image types missing from the initial release
  • New virtual keyboard
  • Added monitor type selection (color/grayscale)
  • Fixed a serious memory leak, which would manifest itself when opening ZIP files
  • Fixed the “tape loading hang” bug
  • Added +3 support
  • Added Kempston joystick support
  • Added “hack cursor” support (keyboard up/down/left/right)
  • Lots of code reshuffling

This version also includes extended DSK support; however, this does not seem to work correctly at the moment. Since the next version of Fuse is going to have drastically revamped 765 support, I’m probably not going to work on this until the next version.

UPDATE At least one user has reported palette corruption problems, so I’m pulling the new version down until I can revert the psplib code back to an older version. Please bear with me, and if you have the version originally released, please don’t distribute it.