Posts Tagged ‘castaway’

Castaway not happening

Tuesday, May 25th, 2010

I’m forced to abandon work on Castaway PSP. I’m consistently unable to get emulation to work in any mode other than monochrome, and having combed through the code five or six times, and having attempted contact with the developer of the other PSP Castaway emulator, there’s not much else I can/am willing to do.

With regard to Spark, I’m working on the service that will implement automatic updates and notifications for new messages. Once that is completed, testing and bug fixes will follow, after which a release is imminent. The Gamercard widget is complete, and you can see a picture of it below.

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Future PSP releases; Time rewind in computer emulators

Thursday, March 18th, 2010

ColEm will be the next emulator to be brought up to the latest version of the PSP library. It will also include the ‘time rewind’ feature found in several other emulators.

I have not completely given up on Castaway PSP (I’m still poking it from time to time), but I am rather running out of options and patience.

For those of you wondering if/when the ‘rewind’ feature will make it to other emulators, especially computer emulators such as fMSX and Fuse, the issue is as follows.

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…you’re sure to get a smile, from seven stranded…

Tuesday, November 10th, 2009

It’s been a while since I last wrote a post, so I thought it only fair to update on my recent work.

I considered the requests to write another port of Castaway, and actually began porting two different versions to PSP. Both attempts ended similarly – 4-color mode works, but the 16-color mode sets the emulator in an infinite loop, from which it never exits. My attempts to get in touch with the earlier developer of Castaway (PSP) were unsuccessful, so after about a week of hitting brick walls, I abandoned the work. I may still return to it eventually (VICE PSP was shelved for about 3 months before I got it to work), but I’m not completely certain, and would rather not make any promises I can’t keep.

Other than that, I got a Google Android phone recently, and found myself fascinated with the platform. The idea that one can actually look at the source code of one’s own cellular phone seems almost surreal, yet it’s very much a reality. I’m currently working on an XBox Live Profile viewer, which will be releasing soon – if you’re interested, check back in a while. I’m fairly certain that I will not be porting any emulators to the platform, as its controls are woefully inadequate for proper game enjoyment, and the platform is more or less limited to Java development (read: managed platform; considerable speed limitations).

That said, I’m not abandoning PSP development. But I do feel like I should take a break for a while.