Posts Tagged ‘bugfix’

fMSX update fixes FMPAC issue

Friday, May 30th, 2008

Mislabeled settings are the reason why FMPAC games failed to run even with MSX Music enabled. Versions up to (but not including) 3.5.2 incorrectly labeled the MSX Audio engine as MSX Music and vice versa.

Version 3.5.2 fixes this issue and is now available for download. Note that if you don’t want to download it (it adds nothing but a correction to the typo), simply reverse your settings for MSX Audio and MSX Music and try running your favorite FMPAC-based games again. Note also that running FMPAC-based games with MSX Music disabled will hang the emulator.

The FMPAC diagnostic cartridge, Aleste 1 and 2 have all been tested and run fine and with sound. Please note, however, that the MSX Music engine requires more CPU power, so you will need to increase the CPU frequency (and disable vertical blanking/vsync) if you want full-framerate MSX goodness.

Special thanks to Victor Sartori for his help in tracking down the issue.

Download

NeoPop version 0.71.15 released

Sunday, September 30th, 2007

This release fixes the crash caused by having many files with long filenames in the same directory

NeoPop also affected

Thursday, September 27th, 2007

The crashing bug that affected Atari800 also seems to affect NeoPop. Another release should be up in a few days – in the meantime, if you had success getting Atari800 to run, please let me know.

Thanks

UPDATE It’s official — the Atari800 bug is fixed. Thanks, ChaosOrg