Posts Tagged ‘bugfix’

VICE PSP version 2.1.21 released

Wednesday, June 3rd, 2009

This is a bugfix release, fixing two issues in version 2.1.2:

  • Bugfix: Saving state while in NTSC mode resulted in a crash
  • Bugfix: An extra line from the screen border appeared while in NTSC mode

Please note that any existing NTSC save states you may have from 2.1.2 may still crash the emulator – if that happens, delete the save state.

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VICE PSP version 2.1.2 released

Monday, June 1st, 2009

A new version of VICE PSP is now out. New in this version:

  • Added 4:3 (fit screen height) stretch mode, visible in NTSC mode or when border is disabled
  • Added border toggle – shows/hides the border surrounding the main display area
  • Added PAL/NTSC/Old NTSC mode selection
  • Added vertical blanking (VSync) support, only available in NTSC mode
  • Bugfix: PRG loading now works
  • Bugfix: “fit screen” stretch mode aspect ratio was incorrect; now fixed
  • Minor fixes

UPDATE Saving in NTSC mode will currently crash the emulator. This should be fixed shortly (UPDATE fixed)

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Fuse PSP version 0.10.0.21 released

Tuesday, April 7th, 2009

New in this version:

  • Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu
  • Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)
  • Added tape rewinding, playback (System tab)
  • Added an option to enable/disable tape traps (fixes games like splATTR)
  • Added program counter (PC) display – enable/disable in the Options tab

There is a pattern here – a lot of tape-related updates in this release. Enjoy!

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Fuse PSP version 0.10.0.2 released

Sunday, April 5th, 2009

A new version of Fuse PSP is now out. Changes include:

  • On-screen indicators for floppy and tape drives – enable in the Options tab
  • Fuse updated to 0.10.0.2; libspectrum updated to 0.5.0.1
  • Source: ‘aux’ directory has been renamed, and source code can now be checked out under Windows
  • Bugfix: held keys will be automatically released when the virtual keyboard is displayed
  • Bugfix: Older (pre-0.10) button configuration files will now load
  • Bugfix: Multiple simultaneous L+[button] and R+[button] combination presses will now register correctly

What’s new in Fuse 0.10.0.2 and libspectrum 0.5.0.1 (as relevant to the PSP port):

  • Make loader acceleration work on all compilers (Philip Kendall; thanks, Carlos Almeida, Alberto Garcia and Alexander Yurchenko)
  • Allow both +3 disk drives to be used at once (Gergely Szasz)
  • Allow both +D disk drives to be used at once (Gergely Szasz)
  • Make .dsk code handle missing newline on “Track-Info” header (Gergely Szasz; thanks, Simon Owen)
  • Looser signature checks for .dsk files to allow files not strictly compliant with the specification to work (Gergely Szasz; thanks, zx81 and Simon Owen)

Two issues require further discussion: bugs were reported related to a) absence of a “Gluk” boot menu when loading certain files (the menu does appear in pre-0.10 Fuse PSP), and b) intermittent, but common issues when loading consecutive disk images (the disk image will load the first time, not load the second time, may load the third time – or not). Both issues seem to be related to Fuse 0.10, and not just the PSP port, as I get the same behavior in the Linux (Ubuntu) version of the emulator. The issue may be related to configuration, in which case, if you know a workaround/fix, please notify me.

UPDATE Many thanks to Carl Murray and Fred of worldofspectrum forums for the following clarifications: the “Gluk” boot menu has been removed from Pentagon 128K, and moved into Pentagon 512K and 1024K. To use the menu, switch the machine type to either of the two systems mentioned.

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Fuse PSP version 0.9.0.26 released

Wednesday, August 13th, 2008

This is a small update to fix current known issues. Changes in this version:

  • A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
  • Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off

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Fuse PSP version 0.9.0.25 released

Monday, July 28th, 2008

This update fixes the following issues present in version 0.9.0.2:

  • Palette corruption on various PSP units
  • Bug in the sound rendering engine that would cause occasional sound slowdowns

Updates from 0.9.0.1 (just to reiterate):

  • Added various game image types missing from the initial release
  • New virtual keyboard
  • Added monitor type selection (color/grayscale)
  • Fixed a serious memory leak, which would manifest itself when opening ZIP files
  • Fixed the “tape loading hang” bug
  • Added +3 support
  • Added Kempston joystick support
  • Added “hack cursor” support (keyboard up/down/left/right)
  • Lots of code reshuffling

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Fuse PSP update

Sunday, July 27th, 2008

Most of the bugs/known issues from the last release of Fuse PSP have been fixed (the sole exception being the speed of tape loading, and there’s not much that can be done about that).

Next version will also include a bunch of new features and improved hardware support — exact details are currently being worked out.

fMSX 3.5.35 released

Sunday, June 29th, 2008

This is mostly a bugfix release. Here’s what’s new:

  • Bugfix – many games, especially MegaROM games did not load correctly in the previous version (thanks Victor)
  • Added Fast Forward button mapping – while disabled by default, you can map any button to fast-forward emulation in the Controls menu
  • Custom mapper types can now be embedded in source code. This version includes built-in support for Zanac Ex and Mon Mon Monster. Contact me if you’d like to add additional mappings

This version no longer includes a version compiled for firmware 1.50.

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Small Update

Sunday, June 15th, 2008

This is just a small note to let you folks know that work on wifi netplay is continuing as before.

For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.

fMSX update fixes FMPAC issue

Friday, May 30th, 2008

Mislabeled settings are the reason why FMPAC games failed to run even with MSX Music enabled. Versions up to (but not including) 3.5.2 incorrectly labeled the MSX Audio engine as MSX Music and vice versa.

Version 3.5.2 fixes this issue and is now available for download. Note that if you don’t want to download it (it adds nothing but a correction to the typo), simply reverse your settings for MSX Audio and MSX Music and try running your favorite FMPAC-based games again. Note also that running FMPAC-based games with MSX Music disabled will hang the emulator.

The FMPAC diagnostic cartridge, Aleste 1 and 2 have all been tested and run fine and with sound. Please note, however, that the MSX Music engine requires more CPU power, so you will need to increase the CPU frequency (and disable vertical blanking/vsync) if you want full-framerate MSX goodness.

Special thanks to Victor Sartori for his help in tracking down the issue.

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