SMS Plus PSP adhoc work-in-progress demo

August 9th, 2008 Posted by Akop in psp, sms plus, todo, wifi

Here’s a preview of the SMS Plus emulator, with adhoc wi-fi gameplay support (ignore the idiotic clicking - it’s caused by the camera’s zoom lens):

As you can see, a large part of the work is done. There are still some things that need polishing, however:

  • Keeping connection alive when a player exits to the menu, and allowing some basic tasks while in menu
  • State sync feature, similar to SNES9X TYL
  • Timing issues

Cheers,

Akop

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Small update

June 15th, 2008 Posted by Akop in emulator, fmsx, fuse, psp, todo, wifi

This is just a small note to let you folks know that work on wifi netplay is continuing as before.

For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.

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Ad-hoc matching diagram

June 1st, 2008 Posted by Akop in development, psp, wifi

If you’re a PSP developer and/or considering developing wifi-enabled applications for the PSP, you might find this Adhoc Matching Diagram helpful. While it doesn’t explain everything in detail, it provides general idea on the steps that the generic PSP wi-fi enabled application takes, when setting up matching.

Ad-hoc matching is the initial step of setting up communication between PSP units - selecting which machines are going to participate in a communication session. It generally entails sending connection requests, and simultaneously listening for connection-related events (such as incoming connection requests). Because communication is peer-to-peer, the notion of host/client is implied - usually the machine requesting a connection is considered the client, while the machine receiving the connection request is the host.

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Progress

May 27th, 2008 Posted by Akop in emulator, fmsx, psp, wifi

In open defiance of all that is sane, I actually got a chance to lay some significant groundwork towards ad-hoc networking. The recent addition is pretty significant, and if all goes well, an ad-hoc capable emulator should not be too far off. (And yes, that is ridiculously vague, but my work and family obligations make precise estimations all but impossible. And let’s not forget about the greatest game ever made being out.)

It has also been brought to my attention that FMPAC still doesn’t function correctly in fMSX PSP, so look forward to a fix of that as well.

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Good to be back

February 28th, 2008 Posted by Akop in colem, emulation, fmsx, psp, wifi

While I continue waiting for days on end for my next GameFly rental, I wanted to let you know what’s been going on lately.

First, fMSX 2.5.1 release is coming up tomorrow. This release should fix mostly sound issues, and bring fMSX PSP up to par with the official distribution.

Second, a ColEm release should be around the corner, though it will mostly be a maintenance release.

Finally, it may interest some of you to know that I’m currently trying to implement adhoc gameplay for one (and then many?) of the emulators. Things are going well so far, so here’s to hoping…

UPDATE Gaah, I meant 3.5.1, not  2.5.1

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