Archive for the ‘PSP’ Category

…you’re sure to get a smile, from seven stranded…

Tuesday, November 10th, 2009

It’s been a while since I last wrote a post, so I thought it only fair to update on my recent work.

I considered the requests to write another port of Castaway, and actually began porting two different versions to PSP. Both attempts ended similarly – 4-color mode works, but the 16-color mode sets the emulator in an infinite loop, from which it never exits. My attempts to get in touch with the earlier developer of Castaway (PSP) were unsuccessful, so after about a week of hitting brick walls, I abandoned the work. I may still return to it eventually (VICE PSP was shelved for about 3 months before I got it to work), but I’m not completely certain, and would rather not make any promises I can’t keep.

Other than that, I got a Google Android phone recently, and found myself fascinated with the platform. The idea that one can actually look at the source code of one’s own cellular phone seems almost surreal, yet it’s very much a reality. I’m currently working on an XBox Live Profile viewer, which will be releasing soon – if you’re interested, check back in a while. I’m fairly certain that I will not be porting any emulators to the platform, as its controls are woefully inadequate for proper game enjoyment, and the platform is more or less limited to Java development (read: managed platform; considerable speed limitations).

That said, I’m not abandoning PSP development. But I do feel like I should take a break for a while.

The news and the old..s

Tuesday, August 18th, 2009

Looks like the PS3 will finally be getting a much-needed price cut (not to mention a slimmer model) very soon. Will I finally have an alternative to my 360? We’ll see…

While I don’t plan on porting anything new anytime soon (although release of VICE PSP has flooded me with requests for an Atari ST emulator :) ), I do plan to release sporadic updates for the emulators I currently have out. Software development as a hobby is a double-edged sword – not being compelled to program tends to be a good motivator to program anyway, but when the learning ends, so does the desire to program for a particular platform/purpose. Go figure…

fMSX PSP is probably next in line for a revamp – some of you may be aware that it is my personal favorite emulator (as is the system itself). The usual update to psplib is planned, but two things I feel have been long overdue are improved MegaROM autoselection, and even more importantly, a better saved state format. Because of the unpredictability of save states, I lost my SD Snatcher progress mid-way. Grrr…

At some point, Caprice32 will be updated, but no idea when – the emulator hasn’t been updated for years, and my port doesn’t seem to be popular enough to warrant a rewrite.

Since the release of RACE! PSP, I consider NeoPop dead, so it will not receive rewrites unless something magical happens.

This is a little late, but a fellow named Daniele Fiorentini posted an interview with me on maxconsole.net. It’s from 2007, but most of what it contains is still relevant. I came across it again while I was digging through my list of emails.

Atari800 PSP version 2.1.0.1 released

Tuesday, August 11th, 2009

Almost two years after the last release, Atari800 PSP sees another update today. New in version 2.1.0.1:

  • Emulator updated to version 2.1.0
  • Added ZIP file support
  • PSPLIB updated to latest version: images are now saved under PSP/PHOTOS/ATARI800 PSP; virtual keyboard updated; screenshot previews in file browser

Download

Atari800 update

Saturday, August 1st, 2009

This is just a short post to note that the underlying framework (psplib) for Atari800 has been updated, as you can see from the attached screenshots. As noted in an earlier post, this was the main reason behind the delay of the version upgrade, which should follow in a few days or so. The sound code has been sped up a bit, though alas, probably not enough to run the improved sound engine of Atari800.

Taking a break

Friday, July 10th, 2009

As many of you may have noticed, things have been going slow lately. I’m taking a break from PSP development, and trying other worthwhile things, like web development (another big hobby of mine), and wasting whatever free time I have on books and Xbox Live. If there is another release, it will be most likely in the form of an update to Atari800 PSP, to bring it up to date with the latest release of the emulator. Since it’s been a while since the last version came out, a lot needs to change in the user interface department, to make Atari800 PSP compatible with the latest version of psplib. This has been part of the reason for delay/procrastination.

Something that I’ve been considering lately is porting Game & Watch simulators to the PSP. I’m not aware of any currently out for the PSP, and I can imagine it being something quite enjoyable on a portable platform. Given a solid enough set of simulators, they may be easier to port than emulators, since sophisticated menus are not needed for a G&W unit.

VICE PSP version 2.1.21 released

Wednesday, June 3rd, 2009

This is a bugfix release, fixing two issues in version 2.1.2:

  • Bugfix: Saving state while in NTSC mode resulted in a crash
  • Bugfix: An extra line from the screen border appeared while in NTSC mode

Please note that any existing NTSC save states you may have from 2.1.2 may still crash the emulator – if that happens, delete the save state.

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