Looks like the PS3 will finally be getting a much-needed price cut (not to mention a slimmer model) very soon. Will I finally have an alternative to my 360? We’ll see… While I don’t plan on porting anything new anytime … Continue reading
Category Archives: RACE!
New in this version: Time Rewind feature: map ‘Special: Rewind’ to any PSP button in the Controls menu to enable Save state format has changed: RACE! PSP will still read the older save state format, but loading will be slightly … Continue reading
This is a small release that mainly fixes a few bugs and introduces several features that are likely to make it into other emulators as well: Fixed state auto-selection bug; when switching games, the latest save state will now be … Continue reading
… or so I assume… It’s been four days since the release of RACE!, and I’ve gotten no negative feedback regarding the save state feature, and only 1 confirmation that it works as expected. I’ve been doing a considerable amount … Continue reading
The latest release of RACE! PSP includes state saving, and the test switch that I mentioned earlier. The switch enables developer-level access to Card Fighters’ Clash, Card Fighters’ Clash 2, Dokodemo Mahjong, and possibly other games. To enable the test … Continue reading
My initial attempt at implementing state saving in RACE! turned out to be more successful than anticipated. I was able to save, then load Sonic The Hedgehog: Pocket Adventure successfully, with the exception of sound, and I have a fairly … Continue reading
Flavor recently posted news that he considers RACE! PSP the official PSP port of RACE, and that he doesn’t plan on continuing another port. He also mentioned a new undocumented button (not present on the consumer handheld) discovered by FluBBa, … Continue reading