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	<title>0xff &#187; Development</title>
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	<link>http://0xff.akop.org</link>
	<description>Adventures of a compulsive programmer</description>
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		<title>Small psptoolchain note</title>
		<link>http://0xff.akop.org/2009/01/21/small-psptoolchain-note/</link>
		<comments>http://0xff.akop.org/2009/01/21/small-psptoolchain-note/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 05:55:12 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[gcc]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[psptoolchain]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=589</guid>
		<description><![CDATA[Because I&#8217;m still getting questions on compiling psptoolchain on Ubuntu 8.10 (Intrepid Ibex), I should note that the latest version of psptoolchain from the trunk of the SVN repository fixes the compile-time &#8216;buffer overflow&#8217; error, by forcing the compiler to use GCC 4.2. Make sure you have all the prerequisites before compiling, including GCC 4.2 [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2009/01/21/small-psptoolchain-note/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>psptoolchain under Ubuntu 8.10</title>
		<link>http://0xff.akop.org/2008/11/06/psptoolchain-under-ubuntu-810/</link>
		<comments>http://0xff.akop.org/2008/11/06/psptoolchain-under-ubuntu-810/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:51:21 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[psptoolchain]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=511</guid>
		<description><![CDATA[As someone who looks forward to new Ubuntu releases twice a year, I was disappointed to find that I couldn&#8217;t get psptoolchain to compile under version 8.10, which includes a new version of GCC. The only workaround to this is to downgrade to a previous version of GCC, and I&#8217;m still looking for a way [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/11/06/psptoolchain-under-ubuntu-810/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Pandora and the state of PSP development</title>
		<link>http://0xff.akop.org/2008/10/01/pandora-and-the-state-of-psp-development/</link>
		<comments>http://0xff.akop.org/2008/10/01/pandora-and-the-state-of-psp-development/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:57:31 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[gp2x]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[pandora console]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=427</guid>
		<description><![CDATA[There&#8217;s a new strangely sycophantic article on Slashdot, regarding the start of pre-orders for Pandora, a new open-source handheld console that a number of gaming sites have already mentioned. The article spawned a number of comments regarding the other handhelds currently available (such as the PSP and the GP2X), and the &#8220;openness&#8221; of those systems [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/10/01/pandora-and-the-state-of-psp-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RACE! PSP news, future ideas, new poll</title>
		<link>http://0xff.akop.org/2008/09/12/race-psp-news-future-ideas-new-poll/</link>
		<comments>http://0xff.akop.org/2008/09/12/race-psp-news-future-ideas-new-poll/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 21:01:28 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[fMSX]]></category>
		<category><![CDATA[Handy]]></category>
		<category><![CDATA[RACE!]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[correction]]></category>
		<category><![CDATA[future ideas]]></category>
		<category><![CDATA[ge]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[msx audio]]></category>
		<category><![CDATA[msx music]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[state saving]]></category>
		<category><![CDATA[test switch]]></category>
		<category><![CDATA[todo]]></category>
		<category><![CDATA[updated]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=329</guid>
		<description><![CDATA[Flavor recently posted news that he considers RACE! PSP the official PSP port of RACE, and that he doesn&#8217;t plan on continuing another port. He also mentioned a new undocumented button (not present on the consumer handheld) discovered by FluBBa, the author of an NGPC emulator for GBA that enables hidden debugging features in several [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/09/12/race-psp-news-future-ideas-new-poll/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Optimizations make strange bedfellows</title>
		<link>http://0xff.akop.org/2008/07/20/optimizations-make-strange-bedfellows/</link>
		<comments>http://0xff.akop.org/2008/07/20/optimizations-make-strange-bedfellows/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 09:34:45 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[compiler]]></category>
		<category><![CDATA[corruption]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[palette]]></category>
		<category><![CDATA[psplib]]></category>
		<category><![CDATA[vram]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=98</guid>
		<description><![CDATA[In the process of making changes to psplib&#8217;s video rendering routines, I came across a strange problem &#8211; calling a certain library function resulted in screen and palette corruption. Since the function was used to access contents of the VRAM, I figured it was because I was writing to the wrong location in memory somewhere. [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/07/20/optimizations-make-strange-bedfellows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>psplib released under GPL</title>
		<link>http://0xff.akop.org/2008/07/16/psplib-released-under-gpl/</link>
		<comments>http://0xff.akop.org/2008/07/16/psplib-released-under-gpl/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 16:51:55 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fuse]]></category>
		<category><![CDATA[fuse emulator]]></category>
		<category><![CDATA[gpl]]></category>
		<category><![CDATA[license]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[psplib]]></category>
		<category><![CDATA[svn]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=85</guid>
		<description><![CDATA[After some discussion at worldofspectrum, I learned that the problem with Fuse PSP is psplib&#8217;s restrictive disclaimer, which prohibited commercial use of the code. psplib is the library that I initially wrote for fMSX PSP; it is common to all the ports I&#8217;ve done to date. While the disclaimer wasn&#8217;t actually meant to serve as [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/07/16/psplib-released-under-gpl/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Correct ROM type selection for fMSX, Atari800</title>
		<link>http://0xff.akop.org/2008/06/19/correct-rom-type-selection-for-atari800/</link>
		<comments>http://0xff.akop.org/2008/06/19/correct-rom-type-selection-for-atari800/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 20:57:23 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Atari800]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[fMSX]]></category>
		<category><![CDATA[crc]]></category>
		<category><![CDATA[rom]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=74</guid>
		<description><![CDATA[One feature that both fMSX and Atari800 could use is auto ROM type selection, as I&#8217;m sure I&#8217;m not the only person who finds selecting correct type of ROM an annoyance. I&#8217;d like to ask those of you who are dedicated fans of fMSX or Atari800 for help. The method I have planned involves mapping [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/06/19/correct-rom-type-selection-for-atari800/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ad-hoc matching diagram</title>
		<link>http://0xff.akop.org/2008/06/01/ad-hoc-matching-diagram-2/</link>
		<comments>http://0xff.akop.org/2008/06/01/ad-hoc-matching-diagram-2/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 06:28:05 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[adhoc]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[matching]]></category>
		<category><![CDATA[wi-fi]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/?p=70</guid>
		<description><![CDATA[If you&#8217;re a PSP developer and/or considering developing wifi-enabled applications for the PSP, you might find this Adhoc Matching Diagram helpful. While it doesn&#8217;t explain everything in detail, it provides general idea on the steps that the generic PSP wi-fi enabled application takes, when setting up matching. Ad-hoc matching is the initial step of setting [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/06/01/ad-hoc-matching-diagram-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s going on?</title>
		<link>http://0xff.akop.org/2008/01/18/whats-going-on/</link>
		<comments>http://0xff.akop.org/2008/01/18/whats-going-on/#comments</comments>
		<pubDate>Sat, 19 Jan 2008 00:25:18 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/2008/01/18/whats-going-on/</guid>
		<description><![CDATA[The recent drought of new releases may have some of you wondering if development has stopped. The answer is no, not really &#8211; though if you want someone to blame, blame Microsoft and the XBOX 360 &#8211; it&#8217;s been sucking up more of my free time than my trusty old PS2 (for those who may [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2008/01/18/whats-going-on/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Media Engine</title>
		<link>http://0xff.akop.org/2007/10/29/media-engine/</link>
		<comments>http://0xff.akop.org/2007/10/29/media-engine/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 09:49:15 +0000</pubDate>
		<dc:creator>Akop</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Handy]]></category>
		<category><![CDATA[me]]></category>

		<guid isPermaLink="false">http://0xff.akop.org/2007/10/29/media-engine/</guid>
		<description><![CDATA[I&#8217;ve been spending some time researching the Media Engine processor lately, to see how it can be incorporated into any of the current emulators. The gist of it is that the sound engine would be running in a separate process on another processor, freeing the main processor to do other tasks. Gut feeling suggests that [...]]]></description>
		<wfw:commentRss>http://0xff.akop.org/2007/10/29/media-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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