Fuse PSP 0.10.0.1 Released (And Happy New Year, Naked Weirdos)

January 1st, 2009 Posted by uberjack in Fuse, Release

Fuse PSP 0.10.0.1 is now out. New in this version:

  • Fuse updated to version 0.10.0.1
  • Miscellaneous bug fixes
  • Support for compressed disks (see documentation)
  • Option to enable/disable sound while tape is loading (only works with Fastloading disabled)
  • Option to enable/disable “Issue 2” keyboard support
  • Extra button options – Square/Cross/Circle/Triangle with L or R trigger held down
  • Option to enable/disable tape fastloading (some games do not load correctly when enabled)
  • Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed
  • Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)
  • Added state exporting to other versions of Fuse – press Start while the ‘Save/Load’ tab is selected—an SNA file will be written to the snapshot directory
  • Tape autoloading (not to be confused with save state autoloading, already in the previous release)
  • Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
  • File selector snapshots – while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

If you’re upgrading from an earlier version, I recommend backing up your save states, configuration files and ROM’s, and copying them to the new folders — as opposed to copying the new files over your current Fuse PSP directory layout.

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SMS Plus PSP Version 1.2.5 Released

December 8th, 2008 Posted by uberjack in Release, SMS Plus

It took over a year, but SMS Plus PSP finally sees an update today. To answer the obvious question, no, this version does not include wi-fi/adhoc support - work on the wi-fi version is still ongoing.

New features in this version:

  • When switching games, latest save state will be automatically highlighted
  • Rapid fire support - map any button to A or B autofire (’Controls’ tab). Change the rate of autofire in the ‘Options’ tab
  • Snapshots are now saved to PSP’s PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
  • File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

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RACE! PSP Version 2.15 Released

October 14th, 2008 Posted by uberjack in RACE!, Release

This is a small release that mainly fixes a few bugs and introduces several features that are likely to make it into other emulators as well:

  • Fixed state auto-selection bug; when switching games, the latest save state will now be highlighted
  • Added support for NGC and NGPC file extensions
  • To improve menu entrance/exit time, reduced the number of times the game will save flash RAM data. Flash data will now be saved when resetting a game, loading a new game, and exiting emulator
  • Rapid fire support - map any button to A or B autofire (’Controls’ tab). You can also change the rate of autofire (’Options’ tab)
  • Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
  • File selector now has snapshot support - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

Thanks to those of you who submitted suggestions for some of the new features.

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RACE! PSP Version 2.1 Released

September 21st, 2008 Posted by uberjack in RACE!, Release

The latest release of RACE! PSP includes state saving, and the test switch that I mentioned earlier. The switch enables developer-level access to Card Fighters’ Clash, Card Fighters’ Clash 2, Dokodemo Mahjong, and possibly other games.

To enable the test switch/button, map it to any PSP button via the ‘Control’ tab — it’s unmapped by default. With regard to save state feature, I ask that you take its functionality with a grain of salt — at least until more folks report how well it works.

For those of you who are adventurous, please run some tests by saving/loading different games, and post your experience in comments. Thanks.

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RACE! PSP Version 2.0 Released

September 10th, 2008 Posted by uberjack in RACE!, Release

As promised, RACE! PSP, the NeoGeo Pocket and Pocket Color emulator is now available. Like the original release by Flavor, this version does not feature state saving, however, it does save flash memory information routinely (either when exiting to the emulator’s menu, or to the XMB). State saving is planned for a future release, however.

Again, many thanks to Flavor for his original PSP port.

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ColEm PSP Version 2.5.1 Released

August 15th, 2008 Posted by uberjack in ColEm, Release

There are no major changes to report with this update; it synchronizes the PSP version with the Marat’s official distribution. There are changes to the VDP (video) code, although I haven’t noticed any differences in rendering or performance.

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Fuse PSP Version 0.9.0.26 Released

August 13th, 2008 Posted by uberjack in Fuse, Release

This is a small update to fix current known issues. Changes in this version:

  • A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
  • Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off

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Fuse PSP version 0.9.0.25 released

July 28th, 2008 Posted by uberjack in Fuse, Release

This update fixes the following issues present in version 0.9.0.2:

  • Palette corruption on various PSP units
  • Bug in the sound rendering engine that would cause occasional sound slowdowns

Updates from 0.9.0.1 (just to reiterate):

  • Added various game image types missing from the initial release
  • New virtual keyboard
  • Added monitor type selection (color/grayscale)
  • Fixed a serious memory leak, which would manifest itself when opening ZIP files
  • Fixed the “tape loading hang” bug
  • Added +3 support
  • Added Kempston joystick support
  • Added “hack cursor” support (keyboard up/down/left/right)
  • Lots of code reshuffling

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Fuse PSP version 0.9.0.2 released (updated)

July 27th, 2008 Posted by uberjack in Fuse, Release

New in this version:

  • Added various game image types missing from the initial release
  • New virtual keyboard
  • Added monitor type selection (color/grayscale)
  • Fixed a serious memory leak, which would manifest itself when opening ZIP files
  • Fixed the “tape loading hang” bug
  • Added +3 support
  • Added Kempston joystick support
  • Added “hack cursor” support (keyboard up/down/left/right)
  • Lots of code reshuffling

This version also includes extended DSK support; however, this does not seem to work correctly at the moment. Since the next version of Fuse is going to have drastically revamped 765 support, I’m probably not going to work on this until the next version.

UPDATE At least one user has reported palette corruption problems, so I’m pulling the new version down until I can revert the psplib code back to an older version. Please bear with me, and if you have the version originally released, please don’t distribute it.

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The [F]use is lit…

July 13th, 2008 Posted by uberjack in Fuse, Release

Joining the cornucopia of emulators today is a port of the Free Unix Spectrum Emulator (Fuse), a Sinclair Spectrum emulator. A nice addition to the PSP port is support for ZIP files.

I’m happy with most of the port, however, there is an issue with intermittent tape loading hangs that I will be investigating further. To mitigate this issue (and Spectrum’s slow tape loads), I’m (grudgingly, for those of you who remember Caprice32 ;) ) adding support for Z80 files from the game tab. The ‘autoload slot’ feature is also available.

Please check the documentation for any other issues. Feedback is always appreciated!

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