Archive for the ‘Android’ Category

Spark update, a few words on PSN support

Saturday, March 13th, 2010

I’m currently working on fixing the back-end of Spark. Once this is done, messages can be sent in the background, and ‘compare games’ can be re-enabled.

Today I spent some time getting to know the PlayStation Network website. Intimately. And I was pleasantly surprised – going from zero to fetching the achiev.. pardon, trophy list took a little over two hours. And I remembered why I love dealing with plain web scripting languages that do not wrap cumbersome, complicated functionality inside a deceptive layer of HTML and POSTdata (I’m looking at you, ASP.net).

The gist of this story is that PSN support is no longer a question of if, but when. I don’t know how many people are actually looking forward to PSN support (I’m much more fond of my 360 for games – my PS3 is largely used for BluRay discs, and the occasional PS3-exclusive title), but if you are, I’d like to hear about it. (I still love my PSP, though for reasons that do not include modern games.)

And now for something completely different…

Wednesday, March 10th, 2010

One of the best things about having a smartphone is being able to use one’s own sound effects and tunes as notification sound effects (“notifications”) and ringtones – without having to pay some sleazy company for the privilege.

I’ve lost no time in turning some of my favorite video game sounds into ringtones for my Android phone, so for those of you who don’t mind looking like an overgrown kid in a room full of strangers, I offer my “notification” and ringtone collection, so far.

Notifications include Start Tune (King’s Valley 2, MSX), Coin Pickup (Super Mario Brothers, NES), Ring Pickup (Sonic the Hedgehog, Genesis) and Heart Pickup (Vampire Killer, MSX). Ringtones are Start Tune (Antarctic Adventure, MSX), Level 1 Tune (King’s Valley 2, MSX) and Coda (SD Snatcher, MSX). They’ve been recorded using OpenMSX, Gens32 and NesterJ.

And if chiptunes float your boat, I can’t recommend Kohina enough.

Android Market Seeding program

Friday, March 5th, 2010

A couple of days ago, I and a number of other Android developers received an email claiming to be from one of Google’s programmers. The message is posted here in its entirety, and basically thanks the developer for writing Android apps, and offers a free Nexus One or Droid phone as a “thank you” for having an app on Market that fits a specific set of criteria.

Having seen all sorts of scams in the last 15 years, and judging by the content of the message as well as the form, I was immediately skeptical. But a large number of sources (here are a few) claimed that the message is legitimate, so after several hours of consideration, I went ahead and applied for the program. I’ll post more if I actually receive the device.

Well played, Google. You just made it very difficult for me to use any other phone (not that I wasn’t sold on the platform already).

UPDATE: Today I received an official confirmation that the information was received and confirmed.

Spark version 1.0 emitted

Friday, February 26th, 2010

The very much real Spark is now out. You can find it at its official website, as well as on Android Market (link is Android browser-specific). Here’s the complete feature list:

  • Support for multiple accounts
  • Account summary
  • Game history
  • Achievement statistics
  • Message composition/message review
  • Friend status, summary, management (add, remove, approve and reject friends)

The application is free.

Spark developments

Friday, January 22nd, 2010

I never really posted the full list of features in Spark, so I thought it proper to do so now. Features that will definitely be in the application:

  • Support for multiple accounts
  • Account summary
  • Played games statistics
  • Achievement statistics
  • Message composition/message review
  • Friends list
  • Friend summary (bio, location, rep)
  • Game comparison
  • Friend management (add, remove, approve and reject friends)

(more…)

New features in Spark

Friday, December 18th, 2009

Some new developments on the Spark (gsDroid replacement) front – see screenshots below. Specifically, the look of the app has changed to a lighter theme, and a message viewer has been added.

I’m getting a small, but considerable number of reports of logins failing for certain users.This issue is difficult to debug, as it involves people’s usernames/passwords, and I’m not quite sure how to deal with it delicately. If you’re currently experiencing an error with gsDroid and want to help troubleshoot, I’m planning on putting together a testing application to investigate the problem. You will need to run the program and provide credentials. It will write some files to the SD card, which you can then review and forward to me via email.

Because Spark will use the same authentication method as gsDroid, if gsDroid is not fixed, Spark will have the same problems. If you can help with testing, please send me an email, or post a comment here (include your email address if you do).

UPDATE: This has been fixed.

Icons, icons everywhere

Monday, December 14th, 2009

The successor to gsDroid is coming along nicely. I’ve managed to shear off a significant amount of time in the processing phase of the data fetch by among other things, performing bulk inserts. The end result is a significant reduction in the amount of time needed to populate list of played games – from ~32 seconds down to about 16 (on a 3G connection, with a list of 60 games). This assumes that you’re fetching the list of played games for the first time – for subsequent refreshes, update time is a lot shorter (few seconds).

The other news is that icons for games, achievements, and friends have been added, as you can see in the screen captures below. Of course, they will result in longer fetch times, but they’re optional, and can be disabled.