Archive for May, 2010

Castaway not happening

Tuesday, May 25th, 2010

I’m forced to abandon work on Castaway PSP. I’m consistently unable to get emulation to work in any mode other than monochrome, and having combed through the code five or six times, and having attempted contact with the developer of the other PSP Castaway emulator, there’s not much else I can/am willing to do.

With regard to Spark, I’m working on the service that will implement automatic updates and notifications for new messages. Once that is completed, testing and bug fixes will follow, after which a release is imminent. The Gamercard widget is complete, and you can see a picture of it below.

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ColEm PSP version 2.5.2 released

Sunday, May 16th, 2010

New in this version:

  • PSPLIB updated to latest version
  • Images are now saved under PSP/PHOTOS/ColEm PSP
  • Screenshot previews added to file browser
  • Time rewind – use Control tab to set any button as the ‘Rewind’ button
  • Automatic saving of modified controls (no longer necessary to press X to save)

Download

SMS Plus PSP 1.2.5 Ad-hoc pre-alpha

Saturday, May 15th, 2010

As promised, here’s the unfinished version of SMS Plus with Ad-hoc play. I’m posting it here with the hope that someone will be interested enough in continuing/finishing the project. Please note that the program is pre-alpha, and unsupported – it will allow you to start and play ad-hoc games, but the two sides may eventually get out of sync and go off on their own. Additionally, once you leave a game to return to the menu, you may not be able to resume the game successfully.

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Status update

Monday, May 10th, 2010

It’s been almost a month since my last post, and about as long since I’ve been able to work on any of my PSP and Android projects.

There’s not a lot to report at this point on the PSP front, I’m afraid, though I’ve been considering simply posting the unfinished (and still alpha) version of the SMS Plus Ad-hoc, with the hope that someone might find it interesting enough to finish the project. Real-time networking always leaves a bad taste in my mouth – especially when error correction is completely missing (as is the case with Ad-hoc networking).

Spark has a shiny new Gamercard widget available, though without an auto-refresh feature, it seems almost useless. So it looks like the next feature has already been decided for me – my original plan was to implement auto-updates last. One of the annoying things at this point is Android’s widget size requirement – widgets cannot simply be of arbitrary size, which will require more tinkering with layouts, hence a lot more time.

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