Archive for September, 2008

RACE! Save State Feature Works Perfectly!

... or so I assume... It's been four days since the release of RACE!, and I've gotten no negative feedback regarding the save state feature, and only 1 confirmation that it ... Read more..

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psp.akop.org Forum

I've added a new forum for discussions related to my emulator ports at http://forum.psp.akop.org. I'd like to ask all of you who have suggestions or questions related to any of ... Read more..

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RACE! PSP Version 2.1 Released

The latest release of RACE! PSP includes state saving, and the test switch that I mentioned earlier. The switch enables developer-level access to Card Fighters’ Clash, Card Fighters’ Clash 2, ... Read more..

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RACE! State Saving Update

My initial attempt at implementing state saving in RACE! turned out to be more successful than anticipated. I was able to save, then load Sonic The Hedgehog: Pocket Adventure successfully, ... Read more..

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RACE! PSP News, Future Ideas, New Poll

Flavor recently posted news that he considers RACE! PSP the official PSP port of RACE, and that he doesn't plan on continuing another port. He also mentioned a new undocumented ... Read more..

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RACE! PSP Version 2.0 Released

As promised, RACE! PSP, the NeoGeo Pocket and Pocket Color emulator is now available. Like the original release by Flavor, this version does not feature state saving, however, it does ... Read more..

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RACE! PSP Coming Very Soon

RACE! PSP, a NeoGeo Pocket Color emulator (yes, another one) will be released soon. It's based on the PSP port of the RACE! emulator by Flavor, called RACE-PSP. RACE! is ... Read more..

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Progress Update

If there's one thing that's more annoying than malfunctioning hardware, it's fried hardware. In a laptop. The Nvidia card in my Inspiron 9300 (my main development machine) is fried - the ... Read more..

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