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	<title>Comments on: End to Pandora?</title>
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	<link>http://0xff.akop.org/2008/08/27/end-to-pandora/</link>
	<description>Adventures of a compulsive developer</description>
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		<title>By: thebrave</title>
		<link>http://0xff.akop.org/2008/08/27/end-to-pandora/comment-page-1/#comment-476</link>
		<dc:creator>thebrave</dc:creator>
		<pubDate>Tue, 09 Sep 2008 04:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/?p=249#comment-476</guid>
		<description>Well, Sony needs both “huge user base” and “lots of hype” for the PSP. Its main problem now is that both publishers &amp; users are beginning to hate the device. Publishers are worried because these “as costly as PS2 games” are not selling well and users can’t find great games and blame Sony for having to buy an NDS.

The worst in my eyes is some websites trying to explain why Sony made the PSP suck until they could lock the hardware (ie. Google “psp utopia” restricted to DCEmu forums) and now how they will reveal great games &amp; features.

BTW, if Sony is reacting like an old company is because they hate openness, they are giving PS3 users Linux access but they confine Linux inside a VM without access to the GPU and half of the memory. Look how they are giving other manufacturers specs for the EXT port of their MP3 walkman player TODAY. Yes, there are like, 3 years late, sorry pals.


Back on track: PSP is lacking in most fronts and they need to make first party titles in addition to enforcing more strict rules about the games they licence.

I do think that a PSP game doesn’t have to contain load times. My assumption is that if you port an NDS game, as the PSP have a lot of RAM, support for compressed textures and sound, and a 32bit CPU; a PSP binary doesn’t have to be bigger. And if you put let’s say Mario DS on PSP, you’ll never have load times as the PSP RAM is big enough to contain almost the whole NDS game.

It was often said that the main problem with a PSP game is the price of the development but it doesn’t have to be that way.

If you put together the weakness of the PSP and it’s strengths I see hope: PSP Live Arcade Playstation Network.

We need games that are cheap, small and entertaining, efficient games targeted to the casual and mobile gamer. Games you can try and buy from anywhere.

Will Sony make it? As every gamer that bought that fantastic piece of technology, I hope. As someone who follows Sony’s action, that seems only based upon deception these times, I’m sure I’m waiting in vain.

Another rent: how come that there are more online game on the NDS than on the PSP where there is more processing power and writable storage?</description>
		<content:encoded><![CDATA[<p>Well, Sony needs both “huge user base” and “lots of hype” for the PSP. Its main problem now is that both publishers &amp; users are beginning to hate the device. Publishers are worried because these “as costly as PS2 games” are not selling well and users can’t find great games and blame Sony for having to buy an NDS.</p>
<p>The worst in my eyes is some websites trying to explain why Sony made the PSP suck until they could lock the hardware (ie. Google “psp utopia” restricted to DCEmu forums) and now how they will reveal great games &amp; features.</p>
<p>BTW, if Sony is reacting like an old company is because they hate openness, they are giving PS3 users Linux access but they confine Linux inside a VM without access to the GPU and half of the memory. Look how they are giving other manufacturers specs for the EXT port of their MP3 walkman player TODAY. Yes, there are like, 3 years late, sorry pals.</p>
<p>Back on track: PSP is lacking in most fronts and they need to make first party titles in addition to enforcing more strict rules about the games they licence.</p>
<p>I do think that a PSP game doesn’t have to contain load times. My assumption is that if you port an NDS game, as the PSP have a lot of RAM, support for compressed textures and sound, and a 32bit CPU; a PSP binary doesn’t have to be bigger. And if you put let’s say Mario DS on PSP, you’ll never have load times as the PSP RAM is big enough to contain almost the whole NDS game.</p>
<p>It was often said that the main problem with a PSP game is the price of the development but it doesn’t have to be that way.</p>
<p>If you put together the weakness of the PSP and it’s strengths I see hope: PSP Live Arcade Playstation Network.</p>
<p>We need games that are cheap, small and entertaining, efficient games targeted to the casual and mobile gamer. Games you can try and buy from anywhere.</p>
<p>Will Sony make it? As every gamer that bought that fantastic piece of technology, I hope. As someone who follows Sony’s action, that seems only based upon deception these times, I’m sure I’m waiting in vain.</p>
<p>Another rent: how come that there are more online game on the NDS than on the PSP where there is more processing power and writable storage?</p>
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		<title>By: madcat1990</title>
		<link>http://0xff.akop.org/2008/08/27/end-to-pandora/comment-page-1/#comment-460</link>
		<dc:creator>madcat1990</dc:creator>
		<pubDate>Fri, 29 Aug 2008 12:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/?p=249#comment-460</guid>
		<description>Well... Sony could make a homebrew enabled Firmware and end all this (but that&#039;s just my opinion)
then DAX could have a break.
and there would be no more piracy (I think)</description>
		<content:encoded><![CDATA[<p>Well&#8230; Sony could make a homebrew enabled Firmware and end all this (but that&#8217;s just my opinion)<br />
then DAX could have a break.<br />
and there would be no more piracy (I think)</p>
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		<title>By: uberjack</title>
		<link>http://0xff.akop.org/2008/08/27/end-to-pandora/comment-page-1/#comment-459</link>
		<dc:creator>uberjack</dc:creator>
		<pubDate>Fri, 29 Aug 2008 10:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/?p=249#comment-459</guid>
		<description>You raise some good points, but surely you don&#039;t think that anyone could put together solid numbers about how much piracy is costing? There are those who download games that they would never buy; there are, however, many who download games that they would have otherwise bought. This factor alone makes accurate determination impossible.

Look at it this way - yes, Sony itself makes money on hardware, however, as I stated before, hardware sales aren&#039;t everything. Sony gets a large chunk of change by licensing console rights; without large companies buying these rights, this money is gone, as well as any royalties.

Piracy is not Sony&#039;s only problem at the moment - the company has been accused of bungling the handling and advertising of the console, which also annoyed (and even drove away) a lot of vendors. But if anything, I don&#039;t think it&#039;s an issue that should be taken lightly - especially since it will affect the homebrew community, a large part of which doesn&#039;t care about pirated games.</description>
		<content:encoded><![CDATA[<p>You raise some good points, but surely you don&#8217;t think that anyone could put together solid numbers about how much piracy is costing? There are those who download games that they would never buy; there are, however, many who download games that they would have otherwise bought. This factor alone makes accurate determination impossible.</p>
<p>Look at it this way &#8211; yes, Sony itself makes money on hardware, however, as I stated before, hardware sales aren&#8217;t everything. Sony gets a large chunk of change by licensing console rights; without large companies buying these rights, this money is gone, as well as any royalties.</p>
<p>Piracy is not Sony&#8217;s only problem at the moment &#8211; the company has been accused of bungling the handling and advertising of the console, which also annoyed (and even drove away) a lot of vendors. But if anything, I don&#8217;t think it&#8217;s an issue that should be taken lightly &#8211; especially since it will affect the homebrew community, a large part of which doesn&#8217;t care about pirated games.</p>
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		<title>By: ...</title>
		<link>http://0xff.akop.org/2008/08/27/end-to-pandora/comment-page-1/#comment-458</link>
		<dc:creator>...</dc:creator>
		<pubDate>Fri, 29 Aug 2008 07:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/?p=249#comment-458</guid>
		<description>And have anyone considered how much sales have the piracy generated for the game makers? If the piracy was such a problem we wouldn&#039;t have seen even 1 new game for NDS in years, but in truth the wast one went out few days ago...

Up till now all I&#039;ve seen is statistics how much have company X lost due to piracy but not a single one stated real numbers - they all just go to a site and count the downloads a torrent file has (the torrent file itself not the downloads of it&#039;s content), then go to the next one, then multiply the big number by the price and announce it as loses due to piracy, but the truth is that at least 1/3 of that are due to spiders/indexers and even the other 2/3 aren&#039;t all real downloads let alone loses. And none acknowledge how much have they earned from piracy directly or indirectly.

And what about Sony&#039;s policies? They are the ones who make it very expensive to develop games for the console and make most of the money from piracy and on the other hand they are bitching the most about how piracy is the reason why the games for PSP aren&#039;t selling, how the piracy is the only reason and how the piracy is killing the console but the truth is that the PSP is alive today only because of the PIRACY ...

P.S. How is the hippocrate now I wonder?</description>
		<content:encoded><![CDATA[<p>And have anyone considered how much sales have the piracy generated for the game makers? If the piracy was such a problem we wouldn&#8217;t have seen even 1 new game for NDS in years, but in truth the wast one went out few days ago&#8230;</p>
<p>Up till now all I&#8217;ve seen is statistics how much have company X lost due to piracy but not a single one stated real numbers &#8211; they all just go to a site and count the downloads a torrent file has (the torrent file itself not the downloads of it&#8217;s content), then go to the next one, then multiply the big number by the price and announce it as loses due to piracy, but the truth is that at least 1/3 of that are due to spiders/indexers and even the other 2/3 aren&#8217;t all real downloads let alone loses. And none acknowledge how much have they earned from piracy directly or indirectly.</p>
<p>And what about Sony&#8217;s policies? They are the ones who make it very expensive to develop games for the console and make most of the money from piracy and on the other hand they are bitching the most about how piracy is the reason why the games for PSP aren&#8217;t selling, how the piracy is the only reason and how the piracy is killing the console but the truth is that the PSP is alive today only because of the PIRACY &#8230;</p>
<p>P.S. How is the hippocrate now I wonder?</p>
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