Most of the bugs/known issues from the last release of Fuse PSP have been fixed (the sole exception being the speed of tape loading, and there’s not much that can be done about that).
Next version will also include a bunch of new features and improved hardware support — exact details are currently being worked out.
Tags: bugfix
i assume you are reffering to certain TZX files (eg. chase HQ, which gets stuck infinitatly loading in realtime) – i.e. those with speedlock etc loading, which only load in realtime?
as far as i’m aware, when the Fuse code was used with PSPectrum to add .tap / .tzx support, all the .TAP files were capable of fast/instant loading, and presented the best solution for all… i hope this will remain the case with FusePSP
Hmm, interesting. I’m not sure if TAP code in the current version of Fuse will do speed-loading, but I’ll check it out, thanks.
As far as I can tell, all tapes are loaded in realtime (except that sound is disabled, as is display syncing).
errm.. we might have some (partially broken) PSPectrum code (based on fuse, as i said) knocking around the PSPUAE archives if you are interested?