A while back, a few of you expressed interest in a Commodore emulator. I’m curious to know if there’s still interest, and if there is, can you suggest a fast, open-source emulator to port?
No promises are made yet, but…
A while back, a few of you expressed interest in a Commodore emulator. I’m curious to know if there’s still interest, and if there is, can you suggest a fast, open-source emulator to port?
No promises are made yet, but…
This is mostly a bugfix release. Here’s what’s new:
This version no longer includes a version compiled for firmware 1.50.
The recent issue with fMSX 3.5.3 (fw 1.50 version) prompted me to rethink future support for 1.50/kxploit executables. One option was to regress to an earlier version of the library, dropping any of the adhoc functionality; another was to simply stop working on versions for 1.50.
I (grudgingly) decided to stop providing support for fw 1.50 – reasons for this being threefold – a) the ps2dev community recommends moving away from this firmware, as continuing support for it is getting more challenging (flash0 memory being one reason); b) running simple applications in kernel mode seems counter-intuitive, and c) it’s becoming exceedingly more difficult to cope with two distinct programming models.
The emulators that are currently up will probably be the last ones with support for firmware 1.50; all future emulators are likely to only run on firmware 2.00 and greater.
UPDATE Wow, what a coincidence
New features in this version:
The second feature requires some experimentation, and I welcome any feedback you may have. As mentioned, the limit is 500 ROM’s – this is not counting the “auto-detect” ROM’s, for obvious reasons. The list is updated when ROM type is changed via the System menu – to remove an entry from the list, simply set ROM type to “auto-detect”.
Searching through the CRC values is done in linear time, when a ROM is actually loaded, but for 500 entries, this is not likely to take long (I’m not sure how long reading/writing these entries will take to memory stick, however).
The list is loaded from stick when the emulator starts up, stored in memory while the emulator runs, and saved back to stick when emulator is exited.
If you find this feature helpful and are willing to help, please see the previous post
UPDATE Version compiled for firmware 1.50 does not work. Please use the 2.00 version
One feature that both fMSX and Atari800 could use is auto ROM type selection, as I’m sure I’m not the only person who finds selecting correct type of ROM an annoyance. I’d like to ask those of you who are dedicated fans of fMSX or Atari800 for help.
The method I have planned involves mapping a ROM CRC32 value to specific cart type, maintaining the settings in a growing list. Bunch of these lists would eventually be consolidated into a larger “super list” that would be included with the emulators, effectively eliminating the process of cart type selection (for vast majority of carts, anyway).
If anyone is interested in working to create such lists, please let me know by leaving a comment. Alternatively, if you’re aware of an existing list (perhaps for a different port), it would be great if you could point out the location. Thanks
This is just a small note to let you folks know that work on wifi netplay is continuing as before.
For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.
If you’re a PSP developer and/or considering developing wifi-enabled applications for the PSP, you might find this Adhoc Matching Diagram helpful. While it doesn’t explain everything in detail, it provides general idea on the steps that the generic PSP wi-fi enabled application takes, when setting up matching.
Ad-hoc matching is the initial step of setting up communication between PSP units – selecting which machines are going to participate in a communication session. It generally entails sending connection requests, and simultaneously listening for connection-related events (such as incoming connection requests). Because communication is peer-to-peer, the notion of host/client is implied – usually the machine requesting a connection is considered the client, while the machine receiving the connection request is the host.