Archive for May, 2008

fMSX update fixes FMPAC issue

Friday, May 30th, 2008

Mislabeled settings are the reason why FMPAC games failed to run even with MSX Music enabled. Versions up to (but not including) 3.5.2 incorrectly labeled the MSX Audio engine as MSX Music and vice versa.

Version 3.5.2 fixes this issue and is now available for download. Note that if you don’t want to download it (it adds nothing but a correction to the typo), simply reverse your settings for MSX Audio and MSX Music and try running your favorite FMPAC-based games again. Note also that running FMPAC-based games with MSX Music disabled will hang the emulator.

The FMPAC diagnostic cartridge, Aleste 1 and 2 have all been tested and run fine and with sound. Please note, however, that the MSX Music engine requires more CPU power, so you will need to increase the CPU frequency (and disable vertical blanking/vsync) if you want full-framerate MSX goodness.

Special thanks to Victor Sartori for his help in tracking down the issue.

Download

Progress

Tuesday, May 27th, 2008

In open defiance of all that is sane, I actually got a chance to lay some significant groundwork towards ad-hoc networking. The recent addition is pretty significant, and if all goes well, an ad-hoc capable emulator should not be too far off. (And yes, that is ridiculously vague, but my work and family obligations make precise estimations all but impossible. And let’s not forget about the greatest game ever made being out.)

It has also been brought to my attention that FMPAC still doesn’t function correctly in fMSX PSP, so look forward to a fix of that as well.