Archive for February, 2008

fMSX 3.5.1 released

Friday, February 29th, 2008

The new version of fMSX PSP is now out. Here’s what’s new:

  • PSP version brought up to par with Marat’s official release
  • Sound should now function correctly following a state load – though since fMSX PSP uses a different sound engine, this may not work as expected (please report!)
  • MSX MUSIC bug fixed – the FMPAC ROM should now be loaded correctly. If someone gets a chance to confirm this, please let me know
  • When switching games, latest save state will be automatically highlighted

Download

Good to be back

Thursday, February 28th, 2008

While I continue waiting for days on end for my next GameFly rental, I wanted to let you know what’s been going on lately.

First, fMSX 2.5.1 release is coming up tomorrow. This release should fix mostly sound issues, and bring fMSX PSP up to par with the official distribution.

Second, a ColEm release should be around the corner, though it will mostly be a maintenance release.

Finally, it may interest some of you to know that I’m currently trying to implement adhoc gameplay for one (and then many?) of the emulators. Things are going well so far, so here’s to hoping…

UPDATE Gaah, I meant 3.5.1, not  2.5.1

fMSX update coming soon

Tuesday, February 26th, 2008

As many of you may have noticed, fMSX has recently been updated to version 2.5. For us PSP folk, the importance of the release is mainly in its fix of sound playback when loading save states. This is a great fix, as I often saved two separate states when playing SD Snatcher, to prevent this sort of issue.

Another great feature of this release is that the source code now includes full Unix code, which may help others port this great emulator to other platforms.

Stay tuned!