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	<title>Comments on: The infernal question</title>
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	<link>http://0xff.akop.org/2007/11/22/the-infernal-question/</link>
	<description>A PSP development weblog</description>
	<pubDate>Wed, 20 Aug 2008 13:23:50 +0000</pubDate>
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		<title>By: Video Game News &#187; Blog Archive &#187; Uberjack - The infernal question</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-77</link>
		<dc:creator>Video Game News &#187; Blog Archive &#187; Uberjack - The infernal question</dc:creator>
		<pubDate>Fri, 23 Nov 2007 02:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-77</guid>
		<description>[...] - The infernal question 22. November 2007  Our Forum Member Uberjack has posted this on his blog: One question that Ive been asked time and time again (and most recently by zx-81) is why [...]</description>
		<content:encoded><![CDATA[<p>[...] - The infernal question 22. November 2007  Our Forum Member Uberjack has posted this on his blog: One question that Ive been asked time and time again (and most recently by zx-81) is why [...]</p>
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		<title>By: 00WReX</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-76</link>
		<dc:creator>00WReX</dc:creator>
		<pubDate>Fri, 23 Nov 2007 02:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-76</guid>
		<description>Sorry...dis-regard my last post, I was not thinking...Brain fade.
You cannot delete the .dsk file as this is required, otherwise you will not be able to use the savestate (I had already explained how it works a couple of posts up...).
So the SNA option would be nice I suppose but not a necessity.</description>
		<content:encoded><![CDATA[<p>Sorry&#8230;dis-regard my last post, I was not thinking&#8230;Brain fade.<br />
You cannot delete the .dsk file as this is required, otherwise you will not be able to use the savestate (I had already explained how it works a couple of posts up&#8230;).<br />
So the SNA option would be nice I suppose but not a necessity.</p>
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		<title>By: 00WReX</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-75</link>
		<dc:creator>00WReX</dc:creator>
		<pubDate>Thu, 22 Nov 2007 23:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-75</guid>
		<description>Sorry me again,

Another good thing about doing the Save is that you can then delete the disk file from your PSP and save a bit of space on your memory stick.
As you probably know, each disk (.dsk) file is like an image of the complete disk (191k) even if a game is as small as 1k.
For example I just "saved" ghosts n Goblins and the savestate data is only 28k.
So if for example you have 100 CPC games on your memory stick you could save a bit of space.</description>
		<content:encoded><![CDATA[<p>Sorry me again,</p>
<p>Another good thing about doing the Save is that you can then delete the disk file from your PSP and save a bit of space on your memory stick.<br />
As you probably know, each disk (.dsk) file is like an image of the complete disk (191k) even if a game is as small as 1k.<br />
For example I just &#8220;saved&#8221; ghosts n Goblins and the savestate data is only 28k.<br />
So if for example you have 100 CPC games on your memory stick you could save a bit of space.</p>
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		<title>By: 00WReX</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-74</link>
		<dc:creator>00WReX</dc:creator>
		<pubDate>Thu, 22 Nov 2007 23:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-74</guid>
		<description>OK I just checked and it appears that .sna (snapshot) files are not supported.

But I suppose the SaveState option works basically the same way.
The only downside is that you will not be able to use existing SNA's but will have to create your own snapshots/Savestates.

I just did this and it works fine.
Example,
RUN" a disk game as you would normally.
When it has finished loading and you are at the main or initial menu screen, press your two shoulder buttons to get back to the EMU menus, go to Save/Load and choose to save.
Now all you have to do whenever you want to load a game is go to the game menu, Opening a game will go to a "reset" cpc screen.
Press your shoulder buttons to return to the EMU menu.
Go to Save/Load and you will see your "snapshot"...load it and there you are at the start of the game, without having to type RUN"xxxxx</description>
		<content:encoded><![CDATA[<p>OK I just checked and it appears that .sna (snapshot) files are not supported.</p>
<p>But I suppose the SaveState option works basically the same way.<br />
The only downside is that you will not be able to use existing SNA&#8217;s but will have to create your own snapshots/Savestates.</p>
<p>I just did this and it works fine.<br />
Example,<br />
RUN&#8221; a disk game as you would normally.<br />
When it has finished loading and you are at the main or initial menu screen, press your two shoulder buttons to get back to the EMU menus, go to Save/Load and choose to save.<br />
Now all you have to do whenever you want to load a game is go to the game menu, Opening a game will go to a &#8220;reset&#8221; cpc screen.<br />
Press your shoulder buttons to return to the EMU menu.<br />
Go to Save/Load and you will see your &#8220;snapshot&#8221;&#8230;load it and there you are at the start of the game, without having to type RUN&#8221;xxxxx</p>
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		<title>By: 00WReX</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-73</link>
		<dc:creator>00WReX</dc:creator>
		<pubDate>Thu, 22 Nov 2007 23:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-73</guid>
		<description>Hi Darren,
I Have not tried SNA on this emulator yet, but the " works by highlighting the keyboard (as normal), move to a shift key and press circle, keep holding R and move to the " (you will notice shift is highlighted with a light red colour) press square like you do for normal keyboard input you should get the ".
(releasing the R trigger will reset the shift function, as will pressing circle while on it - toggles on/off).

Hope that makes sense.</description>
		<content:encoded><![CDATA[<p>Hi Darren,<br />
I Have not tried SNA on this emulator yet, but the &#8221; works by highlighting the keyboard (as normal), move to a shift key and press circle, keep holding R and move to the &#8221; (you will notice shift is highlighted with a light red colour) press square like you do for normal keyboard input you should get the &#8220;.<br />
(releasing the R trigger will reset the shift function, as will pressing circle while on it - toggles on/off).</p>
<p>Hope that makes sense.</p>
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		<title>By: Dazman off DCEMU</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-70</link>
		<dc:creator>Dazman off DCEMU</dc:creator>
		<pubDate>Thu, 22 Nov 2007 20:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-70</guid>
		<description>00WRex are you have the same problem as me,

This port will not see SNA files created with PC version of Cap32 and to open a DSK you need to be able to type RUN "name of game"

I am unable to type "</description>
		<content:encoded><![CDATA[<p>00WRex are you have the same problem as me,</p>
<p>This port will not see SNA files created with PC version of Cap32 and to open a DSK you need to be able to type RUN &#8220;name of game&#8221;</p>
<p>I am unable to type &#8220;</p>
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		<title>By: 00WReX</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-69</link>
		<dc:creator>00WReX</dc:creator>
		<pubDate>Thu, 22 Nov 2007 20:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-69</guid>
		<description>I agree with Darren, please keep up your great work.
I too like your menu system, and its layout.
I have 2 PSP's, one running 3.71M33-3 and the other running 3.5M33-4.
The latter I use purely for homebrew apps and it currently has over 60, including many emulators.
I currently have 19 emulators and probably 5 or 6 that are "doubles" for want of a better word, mostly by zx-81 and yourself.
They are all great in there own way....Thanks very much for sharing you work.</description>
		<content:encoded><![CDATA[<p>I agree with Darren, please keep up your great work.<br />
I too like your menu system, and its layout.<br />
I have 2 PSP&#8217;s, one running 3.71M33-3 and the other running 3.5M33-4.<br />
The latter I use purely for homebrew apps and it currently has over 60, including many emulators.<br />
I currently have 19 emulators and probably 5 or 6 that are &#8220;doubles&#8221; for want of a better word, mostly by zx-81 and yourself.<br />
They are all great in there own way&#8230;.Thanks very much for sharing you work.</p>
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		<title>By: Dazman off DCEMU</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-68</link>
		<dc:creator>Dazman off DCEMU</dc:creator>
		<pubDate>Thu, 22 Nov 2007 16:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-68</guid>
		<description>Great worrk again,

Please continue to realse more ports even ones that have been done by others, yes it is nice to have choice and I think your menu system is great and the fact they are all the same (uniform) that is fantasic.

Vic20 next maybe?

I would love to know what else you have hidding in your vault of unrealsed ports.

Happy to test, i have slim and phat

The only thing i ask is can the cap port be made to see SNA files, it would be quicker

Many thanks
Darren</description>
		<content:encoded><![CDATA[<p>Great worrk again,</p>
<p>Please continue to realse more ports even ones that have been done by others, yes it is nice to have choice and I think your menu system is great and the fact they are all the same (uniform) that is fantasic.</p>
<p>Vic20 next maybe?</p>
<p>I would love to know what else you have hidding in your vault of unrealsed ports.</p>
<p>Happy to test, i have slim and phat</p>
<p>The only thing i ask is can the cap port be made to see SNA files, it would be quicker</p>
<p>Many thanks<br />
Darren</p>
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		<title>By: Dazman AK on DCEMU</title>
		<link>http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-64</link>
		<dc:creator>Dazman AK on DCEMU</dc:creator>
		<pubDate>Thu, 22 Nov 2007 09:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/22/the-infernal-question/#comment-64</guid>
		<description>I am so happy you done this port.

Does it read sna files because it does not see them in games. it appears to only see dsk.</description>
		<content:encoded><![CDATA[<p>I am so happy you done this port.</p>
<p>Does it read sna files because it does not see them in games. it appears to only see dsk.</p>
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