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	<title>Comments on: Caprice32 PSP</title>
	<atom:link href="http://0xff.akop.org/2007/11/21/caprice32-psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://0xff.akop.org/2007/11/21/caprice32-psp/</link>
	<description>Adventures of a compulsive developer</description>
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		<title>By: Caprice32 PSP v4.2.0.2 - Amstrad CPC emulator updated &#187; PSP Slim Hacks</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-97</link>
		<dc:creator>Caprice32 PSP v4.2.0.2 - Amstrad CPC emulator updated &#187; PSP Slim Hacks</dc:creator>
		<pubDate>Wed, 28 Nov 2007 19:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-97</guid>
		<description>[...] developer Uberjack has updated Caprice 32 to version 4.2.0.2. Caprice32 is a Amstrad CPC emulator for the PlayStation [...]</description>
		<content:encoded><![CDATA[<p>[...] developer Uberjack has updated Caprice 32 to version 4.2.0.2. Caprice32 is a Amstrad CPC emulator for the PlayStation [...]</p>
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		<title>By: Dazman off DCEMU</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-86</link>
		<dc:creator>Dazman off DCEMU</dc:creator>
		<pubDate>Sat, 24 Nov 2007 07:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-86</guid>
		<description>Just read post on DCEMU about you not ever adding support for SNA files.

Is it to complex code, if so I will leave it be. if not then I think is is an error.

Even if you have a game save and however you created it if you still need to load a DSK first it means typing commands and waiting for loading process, on ZX-81&#039;s version which loads SNA&#039;s you just select the SNA game from the rom load menu and boom, game is up and running.

I must admit I perfer your version due to menu system but without SNA support it is must more complex and slowing to start playing games.

If it&#039;s not a mass of work then, please!, please! can you add SNA support for my already converted collection if only for me.

Thanks again</description>
		<content:encoded><![CDATA[<p>Just read post on DCEMU about you not ever adding support for SNA files.</p>
<p>Is it to complex code, if so I will leave it be. if not then I think is is an error.</p>
<p>Even if you have a game save and however you created it if you still need to load a DSK first it means typing commands and waiting for loading process, on ZX-81&#8217;s version which loads SNA&#8217;s you just select the SNA game from the rom load menu and boom, game is up and running.</p>
<p>I must admit I perfer your version due to menu system but without SNA support it is must more complex and slowing to start playing games.</p>
<p>If it&#8217;s not a mass of work then, please!, please! can you add SNA support for my already converted collection if only for me.</p>
<p>Thanks again</p>
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		<title>By: Arnaud</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-85</link>
		<dc:creator>Arnaud</dc:creator>
		<pubDate>Fri, 23 Nov 2007 17:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-85</guid>
		<description>seconded</description>
		<content:encoded><![CDATA[<p>seconded</p>
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		<title>By: Dazman off DCEMU</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-84</link>
		<dc:creator>Dazman off DCEMU</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-84</guid>
		<description>back to the subject, cap32 for PSP. would it be possible to make this port read SNA files to sav much time on loading.

Cap32 for the PC can be used to create SNA files from DSK files, your port will only need to be able to run them.

Would be a big plus for this port.

Regards
Dazman</description>
		<content:encoded><![CDATA[<p>back to the subject, cap32 for PSP. would it be possible to make this port read SNA files to sav much time on loading.</p>
<p>Cap32 for the PC can be used to create SNA files from DSK files, your port will only need to be able to run them.</p>
<p>Would be a big plus for this port.</p>
<p>Regards<br />
Dazman</p>
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		<title>By: Arnaud</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-83</link>
		<dc:creator>Arnaud</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-83</guid>
		<description>Ok, stopping flame war.. do the best and prove me I am wrong with my comments !</description>
		<content:encoded><![CDATA[<p>Ok, stopping flame war.. do the best and prove me I am wrong with my comments !</p>
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		<title>By: Arnaud</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-82</link>
		<dc:creator>Arnaud</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-82</guid>
		<description>@ZX .. I&#039;m just telling you are loosing focus in making a good job in trying to support the entire oldschool world in your hands.

Oh, btw, I&#039;m the author of some PSP C++ projects and I exactly know what I am talking about here.

It&#039;s funny to note your ability to handle this stupid I-AM-THE-MASTER-SO-SHUT-UP attitude.</description>
		<content:encoded><![CDATA[<p>@ZX .. I&#8217;m just telling you are loosing focus in making a good job in trying to support the entire oldschool world in your hands.</p>
<p>Oh, btw, I&#8217;m the author of some PSP C++ projects and I exactly know what I am talking about here.</p>
<p>It&#8217;s funny to note your ability to handle this stupid I-AM-THE-MASTER-SO-SHUT-UP attitude.</p>
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		<title>By: zx-81</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-81</link>
		<dc:creator>zx-81</dc:creator>
		<pubDate>Fri, 23 Nov 2007 09:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-81</guid>
		<description>@dazman: thx, you&#039;re right :)

@uberjack: i do agree 100%

keep it up,

Zx</description>
		<content:encoded><![CDATA[<p>@dazman: thx, you&#8217;re right <img src='http://0xff.akop.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@uberjack: i do agree 100%</p>
<p>keep it up,</p>
<p>Zx</p>
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		<title>By: uberjack</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-80</link>
		<dc:creator>uberjack</dc:creator>
		<pubDate>Fri, 23 Nov 2007 07:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-80</guid>
		<description>Guys, I don&#039;t want this to become a flame war. I have a lot of respect for zx-81, his work, as well as every other PSP programmer and their work. Whether or not someone feels that the program is &quot;finished&quot; does not reduce the effort of the programmer. Porting is not an easy task - it requires dedication, hardware knowledge, and ability to discern another programmer&#039;s work (a task that is often very difficult). As mentioned in the readme file, zx-81&#039;s PSPMSX port helped me in understanding some aspects of porting software to the PSP, and I&#039;m grateful for that.

PSP programming should not be a competition. It should be a forum where others can exchange ideas and learn from each other.</description>
		<content:encoded><![CDATA[<p>Guys, I don&#8217;t want this to become a flame war. I have a lot of respect for zx-81, his work, as well as every other PSP programmer and their work. Whether or not someone feels that the program is &#8220;finished&#8221; does not reduce the effort of the programmer. Porting is not an easy task &#8211; it requires dedication, hardware knowledge, and ability to discern another programmer&#8217;s work (a task that is often very difficult). As mentioned in the readme file, zx-81&#8217;s PSPMSX port helped me in understanding some aspects of porting software to the PSP, and I&#8217;m grateful for that.</p>
<p>PSP programming should not be a competition. It should be a forum where others can exchange ideas and learn from each other.</p>
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		<title>By: Dazman off DCEMU</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-79</link>
		<dc:creator>Dazman off DCEMU</dc:creator>
		<pubDate>Fri, 23 Nov 2007 07:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-79</guid>
		<description>ZX-81, , I must admit i like having choice and more ports the better but please take any comments as a blow becuase not all us not coders think that way. I like every coders work and would think i speak for many other PSP users, for without all of you out there porting one app, many apps and duplicate apps then there would be point buying a PSP.

Many Many thanks to all coders. 

Getting a new port every week is like Xmas once a week, I feel like a kid in candy store.</description>
		<content:encoded><![CDATA[<p>ZX-81, , I must admit i like having choice and more ports the better but please take any comments as a blow becuase not all us not coders think that way. I like every coders work and would think i speak for many other PSP users, for without all of you out there porting one app, many apps and duplicate apps then there would be point buying a PSP.</p>
<p>Many Many thanks to all coders. </p>
<p>Getting a new port every week is like Xmas once a week, I feel like a kid in candy store.</p>
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		<title>By: zx-81</title>
		<link>http://0xff.akop.org/2007/11/21/caprice32-psp/comment-page-1/#comment-78</link>
		<dc:creator>zx-81</dc:creator>
		<pubDate>Fri, 23 Nov 2007 05:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://0xff.akop.org/2007/11/21/caprice32-psp/#comment-78</guid>
		<description>@Arnaud:

Which version have you tried ? Not the 1.2.0 i guess, since all previous released were base on caprice32 v4.2.0 source code. I&#039;ve been back to 4.1.0 two months ago with version 1.2.0 which is as fast as this one. 

&quot;I don’t like the way you work. Making tons and tons of unfinished ports is just, unfinished work..&quot; it&#039;s funny coming from someone who doesn&#039;t even know how to port one, 

Zx</description>
		<content:encoded><![CDATA[<p>@Arnaud:</p>
<p>Which version have you tried ? Not the 1.2.0 i guess, since all previous released were base on caprice32 v4.2.0 source code. I&#8217;ve been back to 4.1.0 two months ago with version 1.2.0 which is as fast as this one. </p>
<p>&#8220;I don’t like the way you work. Making tons and tons of unfinished ports is just, unfinished work..&#8221; it&#8217;s funny coming from someone who doesn&#8217;t even know how to port one, </p>
<p>Zx</p>
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